It surprisingly isn't actually Speaking Simlish like the rest of the quotes, it actually meant "I want him" in ancient Latin. The priest in I constantly chant "Wololo", turning it into a Memetic Mutation.
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Quite possibly due to software limitations, unit quotes from Red Alert and beyond can be quite jarring if they are side-specific like, say, a GDI commander producing a Nod Militia squad whose one of many lines is "Down with GDI!" or an Allied commander's Ant whose response is "Vehicle reporting." Granted, the last one isn't so much Enemy Exchange, as much as it is a Game Mod.The game has several missions where this is expected of the player, and in one Imperial mission it's a requirement to the point where you can't build any Imperial units.Red Alert 3: Capturing and using enemy buildings and units is often a vital part of gameplay, as non-faction units can often cover weaknesses in the faction's units (such as the Imperial fighter being better suited for escorts as it doesn't need to retreat and reload, or the Soviet ground-attack chopper being suited for both anti-infantry and anti-vehicle, or the Allied IFV providing vehicle repairs on the move).
And there could be multiple types of infantry in one Battle Fortress. Mind Control Fortress? Oh boy, it's more effective than the Mastermind. The Yuri's Revenge expansion introduced the Battle Fortress from which the infantry could fire their guns.This includes non-Allied infantry, who get their own unique turrets and effects. Red Alert 2: The Allies' IFV changes its weapon depending on the type of infantry loaded inside.Another type of scenario-triggered capture happens in the Red Alert: Counterstrike mission, " Sarin Gas: Down Under": an Allied Spy can hijack vehicles by infiltrating Soviet War Factories. For example, several times in the Tiberium series, Nod stole a GDI Ion Cannon by cracking into GDI's network infrastructure. Certain scenarios can also trigger capture in ways that are not conventionally possible.
Tiberian Sun introduced abandoned vehicle hijacking, Generals expanded this to include killing the pilots of enemy vehicles, Red Alert 2 had varying strengths of wireless mind control, and as of Command & Conquer: Red Alert 3, there's bribing. The oldest and most common method was to send an Engineer into an enemy building, allowing you to produce side-specific infantry and equipment with it. The Command & Conquer games did this so frequently that it sometimes becomes a quick-victory tactic.The prequel, Populous: The Beginning (the earlier Populous games are god games, and this one is a straight RTS where the plot involves becoming a god) has the enemy-converting priest as one of the basic troops. Possibly the oldest game that does this is Populous II, which allows you to place "baptism fonts" with water magic, which convert troops from one side to the other (and back).